* biomes: an array of biome IDs (corresponding to the "id" field in biomes.json) where the structure can generate. By default, it can generate in all biomes. * dimension: the dimension in which the structure generates: "overworld", "nether", or "end". * infinite: whether an “infinite” (limited only by the world size) number of these structures generate. Defaults to true. * inventories: An object with the names specifying the IDs of inventories occuring in this structure, and the values being objects of the following structure: * chestsMin: the minimum number of chests that will generate in a single structure. Defaults to 0. * chestsMax: the maximum number of chests that will generate in a single structure. If not given, it varies. * stacksMin: the minimum number of total stacks generated in the chest. Defaults to 1. * stacksMax: the maximum number of total stacks generated in the chest. Defaults to 1. * inventoryIsEntity: if true, the inventory is an entity. If false (the default), it is a block. * inventoryType: the block ID (or entity savegame ID) for the type of inventory. Defaults to "minecraft:chest". * name: human-readable structure name, in singular and plural form. * requiresOption: whether the structure requires the Generate Structures world option to be generated. Defaults to true.